Class support: Right now, the character will fight the target up close.Autoupdate: When EQ2 is patched, the bot automaticly downloads an update.GUI: A graphical user interface easy to understand and configure.Obstacle avoidance: Your character will try to avoid an unpassable rock, a tree or a wall.if anyone has a macro or bot which does do crafting please let me know. While resting or running from a fight, your character will avoid the NPCs that are aggressive in your vicinity in order not to pick a fight. im sure it cant be TOO hard but having no programming experience i really dont know lol.Aggressive NPC avoidance: When HP/power is low, your character will find a safe spot and rest/regain.Targets fighting another player is not attacked.If defined, your character will not attack elite NPCs and stay away from it not to pull it by accident.If more NPCs attack while you're fighting, your character will consider fleeing or attacking based on your current HP/Power, how long your previous fight took and the level of the additional NPC.Advanced fighting: If your target is surounded by aggressive NPCs, your character will try to pull the target out.Anti-wander: Define how far away from the path your character should be able to hunt.Waypoint system: Define a path for your character and watch it run along, killing suitable targets within defined levels.My 4th big project is soon going to come alive and i just wanted to see how many on UC would be intrested to see a release of a bot for EverQuest 2.
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